Requires Attunement While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the. Sep 01, 2015 To begin with I have to admit that I really looove the table on the pages 142-143 of the 5E-DMG! That being said, a dwarven cleric in my game got a +1. That sounds like a wash, but is actually a benefit because necrotic damage is much more commonly dealt by monsters and villains than radiant damage. Plus if you encounter some enemy dealing radiant damage you can just take off the shield if it's going to be a problem. Jun 06, 2015 5e Armor, weapon, and Item conditions. Worn weapons will suffer a -1 to atk and dmg. Broken will suffer a -4/-6 to atk and dmg or in other cases a 1d4. And unusable will be of course ineffective. Weapons will take damage only when targeted. Worn Armor deals no penalty. Half Armor provides half of its AC bonus, but also negates any non. D&D 5E: Kobolds for Every Occasion-Shield Champions, Wardogs and Spellstabbers.the kobold shield champion. Each of these stat blocks was created according to the guidelines in the DMG (page 282-283). Kobold Shield Champion (Fighter Champion level 8).
I have addressed the fifth edition rules for using a shield in a previous post (HERE). But I recently had a player ask if he could use a spiked shield. I couldn’t think of a good reason that he shouldn’t be allowed to do that, but the rules as written don’t specifically address the issue. Time for a new house rule. I soon realized that to do this I really needed to re-examine all of the rules for attacking with shields. What I came up with is a redefining of a normal shield – when it is used as a weapon – as well as spiked shields and a couple of other issues.
Normal Shields
Simple weapon: Normal shields can be used as simple light melee weapons. Damage: 1d4 + STR bonus (bashing). Proficiency: You are only proficient with normal shields used as weapons if you are proficient with all simple weapons.
Spiked Shields
(This shield is constructed with a sharpened spike at its center.) Martial weapon: A spiked shield is a light martial melee weapon. Damage: 1d6 + STR bonus (piercing). Cost: You can add a spike to a normal shield for an additional cost of 2 gp. (Adding more than one spike does not change the damage.) Proficiency: You are only proficient with spiked shields used as weapons if you are proficient with all martial weapons.
If you lack proficiency:
They can still be used as an improvised weapons, doing 1d4 + STR bonus damage. The damage type will be bashing for normal shields, or piercing if it is a spiked shield.
Two weapon fighting:
When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a shield that you’re holding in the other hand, but only if you are proficient with using it as a weapon. You don’t add your ability modifier to the shield attack damage, unless that modifier is negative
Effect on armor class:
Using a shield to make an attack doesn’t deprive you of the +2 AC bonus.
Dual wielder feat:
You do not gain a +1 bonus to AC while you are wielding a shield (spiked or not).